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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">discourse</journal-id><journal-title-group><journal-title xml:lang="ru">Дискурс</journal-title><trans-title-group xml:lang="en"><trans-title>Discourse</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2412-8562</issn><issn pub-type="epub">2658-7777</issn><publisher><publisher-name>СПбГЭТУ «ЛЭТИ»</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.32603/2412-8562-2020-6-2-80-96</article-id><article-id custom-type="elpub" pub-id-type="custom">discourse-319</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СОЦИОЛОГИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>SOCIOLOGY</subject></subj-group></article-categories><title-group><article-title>Онтология дополненной реальности</article-title><trans-title-group xml:lang="en"><trans-title>Ontology of Augmented Reality</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-3243-4404</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Игнатьев</surname><given-names>В. И.</given-names></name><name name-style="western" xml:lang="en"><surname>Ignatyev</surname><given-names>V. I.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Игнатьев Владимир Игоревич – доктор философских наук (1998), профессор (2000), профессор кафедры социологии и массовых коммуникаций. Академик Российской академии социальных наук, член-корреспондент Международной академии наук Высшей школы. Автор более 150 научных публикаций. Сфера научных интересов: философия и социология информатизации, социальные и антропологические аспекты изучения технологий искусственного интеллекта, проблема техносубъекта и гибридного социума, теория исторического развития, системные и резонансные процессы в обществе.</p><p>пр. К. Маркса, д. 20, Новосибирск, 630073</p></bio><bio xml:lang="en"><p>Vladimir I. Ignatyev – Dr. Sci. (Philosophy) (1998), Professor (2000), Professor at the Department of Sociology and Mass Communications. Academician RASC, Corresp. Member of IAS High School. Author of more 150 scientific publications. Area of expertise: philosophy and sociology of informatization, social and anthropological aspects of the study of artificial intelligence technologies, the problem of techno-subject and hybrid society, the theory of historical development, systemic and resonant processes in society.</p><p>K. Marx ave., 20, Novosibirsk 630073, Russia</p></bio><email xlink:type="simple">ighnatiev.v@inbox.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">Новосибирский государственный технический университет<country>Россия</country></aff><aff xml:lang="en">Novosibirsk State Technical University<country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2020</year></pub-date><pub-date pub-type="epub"><day>18</day><month>05</month><year>2020</year></pub-date><volume>6</volume><issue>2</issue><fpage>80</fpage><lpage>96</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Игнатьев В.И., 2020</copyright-statement><copyright-year>2020</copyright-year><copyright-holder xml:lang="ru">Игнатьев В.И.</copyright-holder><copyright-holder xml:lang="en">Ignatyev V.I.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://discourse.elpub.ru/jour/article/view/319">https://discourse.elpub.ru/jour/article/view/319</self-uri><abstract><sec><title>Введение</title><p>Введение. Целью статьи является обоснование возможности разработки онтологии дополненной реальности как особой сферы социального пространства. Проводится сравнительный анализ подходов к интерпретации реальности в философии и теоретической социологии. Сформулированы исходные положения концептуальной модели социальной реальности и социальной действительности. Вводятся и анализируются понятия актуального и виртуального социальных действий.</p></sec><sec><title>Методология и источники</title><p>Методология и источники. В качестве методологического основания исследования используются основные положения феноменологической социологии: интерпретация А. Шюцем социальной реальности как фрагмента бытия, переведенного в мир интерсубъективного, и характеристика П. Бергера и Т. Лукмана реальности общества как процесса его конструирования в практической деятельности. Учтены черты дополненной реальности, выявленные в работах Р. Азумы, П. Милграма, А. Д. Кисино, Х. Папагианнис, Э. М. Ларсен, С. А. Глазковой, О. Н. Кисловой и других исследователей. Описания характеристик устройств дополненной реальности получены из отчетов руководителей исследовательских центров, занятых разработкой и внедрением цифровых технологий: университетов Лондона, Торонто и Токио, института Хассо Платтнера в Германии, финской компании Senseg, компании Disney Research, компании High Fidelity, лаборатории самосборки MIT, группы Media Lab из MIT, стартапа Detour из Сан-Франциско, компаний Google и Microsoft и др.</p></sec><sec><title>Результаты и обсуждение</title><p>Результаты и обсуждение. Среда, формируемая дополненной реальностью, гораздо сложнее, чем представляется в непосредственном ее восприятии. Она включает четыре пространства: 1) предметного мира; 2) психического мира и 3) гибридного мира как симбиоза реального и воображаемого миров или же 4) симбиоза фрагментов реального мира – разорванного в пространстве и времени и совмещенного с помощью технологий в устройствах, дающих возможность индивиду присутствовать при наблюдении их совмещенного существования.</p></sec><sec><title>Заключение</title><p>Заключение. Дополненная реальность усложняет виртуальную реальность, внося в нее помимо вымышленных характеристик содержание практических действий. Дополненная реальность, используя ресурс виртуальной реальности, переходит в действительность как основа практики. Дополненная реальность не только «постигает» мир, но находится с ним в непосредственном практическом контакте, становясь тем самым особой стороной социальной действительности.</p></sec></abstract><trans-abstract xml:lang="en"><sec><title>Introduction</title><p>Introduction. The purpose of the paper is to justify the possibility of developing ontology of augmented reality as a special sphere of social space. A comparative analysis of approaches to the interpretation of reality in philosophy and theoretical sociology is carried out. The original provisions of the conceptual model of social reality and social actuality have been formulated. The concepts of actual and virtual social actions are introduced and analyzed.</p></sec><sec><title>Methodology and sources</title><p>Methodology and sources. The main provisions of phenomenological sociology are used as the methodological basis of the study: A. Schutz's interpretation of social reality as a fragment of being translated into the world of intersubjective, and P. Berger and T. Luckmann's characterization of the reality of society as a process of its construction in practical activities. The features of augmented reality, revealed in the works of R. Azuma, P. Milgram, A. F. Kishino, H. Papagiannis, A. M. Larsen, S. A. Glazkova, O. N. Kislova and other researchers, are taken into account. Descriptions of the characteristics of augmented reality devices are derived from reports from research center heads: the descriptions of the characteristics of augmented reality devices are derived from reports from the heads of research centers involved in the development and implementation of digital technologies: universities in London, Tokio and Toronto, Hasso-Plattner Institute in Germany, Finnish company Senseg, company Disney Research, company High Fidelity, MIT self-assembly labs, MIT Media Lab Group, San Francisco-based Detour startup, Google and Microsoft etc.</p></sec><sec><title>Results and discussion</title><p>Results and discussion. The environment shaped by augmented reality is much more complex than it is in its immediate perception. It includes four spaces: 1) subject world, 2) the mental world and 3) the hybrid world as a symbiosis of real and imaginary worlds, or 4) symbiosis of real-world fragments – torn in space and time and combined with technology in devices that give the individual's ability to be present when observing their combined existence.</p></sec><sec><title>Conclusion</title><p>Conclusion. Augmented reality complicates virtual reality, adding to its content in addition to fictional characteristics the content of practical actions. Augmented reality, using the virtual reality resource, becomes reality as the basis of practice. Augmented reality not only “begets” the world, but is in direct practical contact with it, thus becoming a special side of social reality.</p></sec></trans-abstract><kwd-group xml:lang="ru"><kwd>дополненная реальность</kwd><kwd>социальная реальность</kwd><kwd>социальная действительность</kwd><kwd>виртуальная реальность</kwd><kwd>социальное взаимодействие</kwd></kwd-group><kwd-group xml:lang="en"><kwd>augmented reality</kwd><kwd>social reality</kwd><kwd>social actuality</kwd><kwd>virtual reality</kwd><kwd>social interaction</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Azuma R. T. A Survey of Augmented Reality. 1997. URL: http://www.cs.unc.edu/~azuma/ARpresence.pdf (дата обращения: 09.12.2019).</mixed-citation><mixed-citation xml:lang="en">Azuma, R. T. 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